FragWorld Logo by Ben

       
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
Saturday, July 25, 1998

Yet another (4th) Sin movie is out, download it here.  The Sin demo is set to be released tomorrow (7/26/98).  I'll have the link to the demo posted here in case you don't know where to get it.

You'll have to head on over to Bluesnews.com for some info on Quake Arena, which is called Quake III: Arena according to John Carmack, interesting.  There is some info on what will be included in the game so go check it out.

A new Kali beta was released today.  Quake I and II are both playable on Kali.  The new Kali 1.47 is 2.4 mb's.  I have never used Kali so I don't know anymore than what it says.  Download it here.

Friday, July 24, 1998

"We all know there are three topics you don't discuss at the dinner table: religion, politics, and whether Quake II or Unreal is the better game", yet another comparison of Unreal and Quake II.  Quake II vs. Unreal, hmm... which is better.  In my opinion I think they're even, hear me out, Quake II is playable with at least a 90mhz pentium computer (at least that's what ID Games says) but Unreal takes at least a 233mhz Pentium MMX processor.  Unreal has better weapons and story but Quake II has better gameplay in multiplayer and loads a lot faster.   In the end Gamecenter says Unreal beats Quake II.  Read all about it in detail here.

Fragapalooza '98 has ended, first place in the Quake 2 1 on 1 goes to Rizzen.  Check out the Fragapalooza page here.

Thursday, July 23, 1998

A new Sin movie is out, this game reminds me of Duke Nukem because it seems cartoon like.  Download the new Sin AVI here.  The Sin demo is set to be released Sunday, July 26, at noon PT where it will be premiered in the top downloads section.  This game does look awesome and the weapons, in my opinion, are a lot better than Quakes' weapon's. 

Gamecenter has posted the June top 20 best sellers.   It surprised me which games were at the top.  Check it out here.  The number one spot goes to Starcraft.  Let's guess which game is in the last spot..., Quake 2.  

Gamecenter has also posted a sneak peek of Blood II (which has been there for a while but I just stumbled over it), your in for some reading.   Check it out here.

Wednesday, July 22, 1998

Lavacam 1.07 (camera client) was releasted today.   Download it here, check out the site here.   It requires Quake 2 v. 3.14 - 3.17.

Features

  • Fixed point camera, using intermission points or Deathmatch starts
  • View pans to follow target
  • Constant status message for targeted player giving player name, health, weapon and armour status
  • HUD removed from view to get rid of unnecessary info and clutter
  • User definable delay countdown at the beginning of every new map, to allow everyone to get into the map and get ready!
  • Cameras can be named so you know where the camera is looking from
  • Unique level preview mode - camera cycles through all cam points while there is no action. Can also be used by level designers to check that the location of the cameras is correct.
  • Makes the best of levels not specifically designed with intermission points (see level designer info) by using Deathmatch starts instead and hovering over the start points.
  • Supports GSLogMod standard logging
  • Server side mod only, clients do not need the gamex86.dll

I've finished some of the pages in the "Extra" section.  Go check them out.

Tuesday, July 21, 1998

I've added an "Extra" section with a bunch of new areas.  Right now they only appear as text because they're not done.   They should be done in a few weeks since I did add a lot of new stuff.  I did nothing more, at least not yet but I don't plan to.  I say this crap because I have nothing else more to say here, your probably saying, "Why don't you put some news on the page so you can give us something good to look at."  And I say, "Shut the hell up cause I don't feel like it."  I'm not going to go and steal some news from another site, well I guess I could if I give them credit.  Oh well.  Go check out the Quake 2: The Reckoning screenshots, I have a shitload of them, at least 80.  I was bored one day so I went through the mission pack and took screenshots on my way through.  I have no contact with anyone that visits my site, the past 100 people to visit have not been all me, SO SEND ME SOME EMAIL OR SIGN THE FORUM, or do something damnit.  This is frustrating.  I'm so mad I think i'll go lay down and cry, bye.

Monday, July 20, 1998                   

Sorry for the lack of updates the past 4 days but I was thinking of a new design, look actually, and I found it.  Nothing else more to do until I buy Quake I.  All the pages except for some Quake I pages are done.  It's 12:45pm EST. and I'm tired as hell so I'll go to bed or something.

Thursday, July 16, 1998                 

Well it's been awhile since the last updated cause I was working on a new design, which sucks still but hey it's different, I will be doing that every once in awhile because I get bored of them.  I've transferred an exact (almost exact) copy of this site to Xoom.  I need some help with the page, I can't do good by myself. If you would like to help on a daily basis email me.

Thursday, July 09, 1998                 

I'm almost done but I can't do the Quake1 Info, Items, and Story because I don't have the game. I'm probably going to end up having to buy it. I'm getting a very little amount of hits, at least until yahoo adds me to there listing. That might take a while. I'll also start working on an FFA Links page so you can add your own links, that shouldn't take long, all I need is some info from gibbed.com. I'm going to an Orioles game on Sunday, woohoo. I've never been to a major league game before. Do I need anything else for the Quake pages? I can't think of anything so you readers, though few, will have to tell me. I'll give credit to Ben who made the banner for me and is going to make a button, thanks Ben. Well I'm getting bored now so I'll shutup. I was snooping around and found some info at http://www.pcgamer.com about the new Quake2 Mission Pack. Check out the the sidebar for some screenshots.

Last year Rogue Entertainment created Dissolution of Eternity, the second official mission pack for Quake, and now they're hard at work on Ground Zero, the second official mission pack for Quake II. Dissolution of Eternity received much praise from gamers and was bestowed with the Best Add On of the Year for 1997 from PC Gamer. Our expectations for Ground Zero are high, and based on a recent demo by Rogue's President Jim Molinents, it looks like they will succeed brilliantly. How? By making some much needed improvements to the original game while throwing in loads of new stuff to spice things up.
Story
The Strogg are at it again. This time they've created a Gravity Well that is holding all of the Marine fleet captive in orbit above Stroggos. It's up to you to destroy the Gravity Well and free your comrades before the Stoggs can make lunch out of them.

New Monsters
Across the 15 new levels, you will encounter several new threats that you haven't seen before. The Stalker is a brand new creation that looks like an oversized tarantula--it walks across ceilings and floors and will jump between the two when attacking you.

The Icarus from the original Quake II has been upgraded with a power shield and a more powerful blaster and is now called the Daedalus.

Probably the most interesting of the new monsters is the Medic Commander. Not only can he heal dead Strogg, but he can spawn new Strogg at will. If you're not careful, you can find yourself fighting an infinite number of monsters on a level unless you kill the Medic Commanders.

Two new bosses will be featured in Ground Zero. The mid-level boss is the Carrier, which is a blend between the Super Tank and Medic Commander. Armed with a rail gun, machines guns, and a rear-mounted rocket launcher, it is not only heavily armed and armored, but can spawn up to six Flyers at a time as well. Some of these Flyers are Kamikaze Flyers, which enjoy making a mad dive at you, where they will explode on impact.

The final boss is the Black Widow, which will spawn Stalkers as you fight it. Monsters that spawn other monsters seems to be a recurring theme throughout Ground Zero and should make for some interesting fights with potentially infinite monster counts.

Rounding out the list of new enemies are automated turrets, which are simple machines attached to ceilings--they fire blaster rounds, machine gun bullets, or rockets. They're not too hard to take out, but you will need to use some ammunition and avoid whatever they're firing at you.

New Artificial Intelligence
Remember how the Quake II box proclaimed, "Superior Artificial Intelligence" with monsters that would, "hunt your ass down". The actual product didn't exactly live up to those words, but it looks like Ground Zero will add some meaning to those words by improving the artificial intelligence.

One of the complaints many people have about the AI system in Quake II is that monsters can't move and shoot at the same time. This is not a restriction in Ground Zero. All of the flying monsters have been given better brains so they can circle strafe while attacking you. Some of the walking monsters have also been re-tooled so they can duck or run while shooting at the same time.

The AI improvements don't stop there. The Stroggs can make intelligent use of the environment by taking cover behind boxes, pillars, and corners when being shot at.

One of more dramatic improvements that most hard core shooter fans will be able to appreciate is that the monsters can jump down from ledges to get to you. How many times in Quake II did you see a Berzerker at the top of a ledge, running back and forth, making himself an easy target? In Ground Zero they will jump down to get to you. However, they are smart enough not to jump from extreme heights where they could get hurt. Jumping down from ledges is cool and all, but what about jumping up? Yep, they can do that too. No longer can you climb up a set of boxes and safely pick off enemies.

The enemies can also fully interact with their environment. They can use elevators, push buttons, and shoot explosive objects in order to kill you. Here's one example of how two enemies will work together and use the environment to cause you harm. In one room there is a floating platform with explosive ore sitting on top of it. When you enter the room via a hallway, a Gunner will push a button to activate the platform. The platform will begin to move down the hall towards you. When it gets close enough to you, a Grunt will shoot the ore causing it to explode.

The "hunt your ass down" promise is actually fulfilled in Ground Zero. Enemies can track you via an invisible node system so they can find you no matter where you go in a level. Gone are the days when you could just run down a hallway and take a few turns to get away from a monster.

New Weapons
To help you deal with the more deadly foes are four new weapons. The Chainsaw makes a triumphant return from its Doom days. It's much more powerful than the measly axe in Quake, as you can bring enemies down with just a couple swipes. In deathmatch mode, the chainsaw is four times more powerful and should make for some very satisfying frags--should you get close enough to use it.

The Disrupter fires a ball of black light which will lock onto an enemy and inflict constant damage on him for one full second. The Disrupter ignores Power Armor, so if you play deathmatch with people who horde power armor and never use their Hyperblaster, this is the weapon for you.

The ETF rifle fires armor piercing Hyperblaster shots. The shots go through armor, but the rate of fire is a little slower than the Hyperblaster. Again this weapon turns the tables on players who are always grabbing armor in multi-player games.

The Plasma Beam fires a constant pulsating ray of energy--this ray will travel an infinite distance, easily making it one of most powerful additions in Ground Zero.

There are also modifications of existing weapons, include the Proximity Mine and Tesla Mine. The Proximity Mines pretty much work the same way they did in Scourge of Armagon for Quake: You fire them from your Grenade Launcher and they will stick to whatever surface they hit. When it senses movement nearby it explodes. The Tesla Mine is a modification of the Hand Grenade. You throw it on the ground and it will attack anything that comes within range.

New Power-ups
To compliment all those new weapons are five new power ups. Three of them only appear in deathmatch mode. When you're wearing the Infra Red Goggles, all entities will appear bright orange. This includes enemies, weapons, ammo, armor, health, and anything else that moves or can be picked up. The double damage will double the damage factor of whatever weapon you're using. You can use this in conjunction with the Quad Damage for 8X damage!

Rogue is also concentrating heavily on the multi-player side of things, and have included three additional power-ups that only appear in deathmatch games. The Vengeance Sphere hovers above your head and is activated when you drop beneath 25 health. It will then attack whoever hit you last. The Hunter Sphere is similar in concept, but it is activated after you die--it appears in the air and will hunt down your killer. Finally, there is the Anti-Matter Bomb which makes the BFG look like a harmless green laser pistol. When you place the Anti-Matter bomb it will start a 4-second countdown sequence. At the end of the countdown it explodes and kills anything within about a 500 unit radius. If you are anywhere within its range you will die. Hiding behind crates and walls won't help you.

In addition to standard deathmatch, a multi-player version of tag in included. The player who is "it" glows bright yellow and gets 3 frag points for every kill. When you kill the player who is "it" you'll get 5 frag points plus you'll be given full health and full armor. Rogue says they are also working on another form of multi-player game but didn't give any specifics.

It should be noted that Rogue demonstrated Ground Zero on a lowly Pentium 133MHz with a Voodoo 1 card. All of the levels ran plenty fast on this system, so you know the designers at Rogue are concerned with making the game playable for those people with "normal" systems. Ground Zero will contain 14 single- and 10 multi-player levels and should be released near the end of the summer.

Wednesday, July 08, 1998

Today I spent 7 freakin' hours on this site... at least I got it done though. All there is to do now is the Quake1 Story, Info and Items and the ICQ list and Server list, damn there is a lot left to do...but I'll get it done. I figure in the next few days I'll be all done. I'm tired so that's all I'm going to say.

Tuesday, July 07, 1998

I did quite a few things today. Just look at the sidebar. Also keep in mind that I'm not done yet, maybe not even close to being done. I only have 4 megs to work with but I'll try to work best with it.

I've noticed a very awesome game that will be coming out. It's called Trespasser and the graphics and gameplay surpass Quake 2 and it may even be better than Unreal. It's based on Jurassic Park with dinosaurs and jungles. Computer Gaming World says it's the most advanced technology we've ever seen in a PC gaming title. Also in this game will be some very unique things that haven't been in any games yet. Oh and there's some new golf games :). Check out the site here.

This is really the first time that I'm going to try to implement news with these updates so try and give me a break on what I say.

I know what your thinking, the page looks pretty dull, eh. I promise you that it will look different soon. So give me a break. Email me on how you think things are going.

Monday, July 06, 1998

Well, this isn't even close to being done yet but I just wanted to get a VERY rough design put up. How is it, so far? Email or send me a message on ICQ. Next update may be a few days since I'm going to get Adobe PhotoShop and am going to try to work on some art, emphasis on try.

 

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